Flashing White: Clear with a Marvelous Full Combo.Flashing Yellow: Clear with a Perfect Full Combo.Flashing Green: Clear with a Great Full Combo.Flashing Blue: Clear with a Good Full Combo.Flashing Red: Hard Clear (Passed the song under LIFE4 gauge conditions).The border surrounding the corresponding song jacket will light up in a color depending on the recorded clear status. This works similar to Clear Lamps in the beatmania IIDX series. A new Clear Lamp system has been introduced, replacing the Clear Marker system first used in X3 VS 2nd MIX.The difficulty select menu from 4thMIX is reintroduced.Usually, these tabs are not available and only appear during select events such as EXTRA ATTACK and YuniverHills project. The 4 and 5 buttons open additional information tabs.The 3 button opens the rivals and target score tab.The 2 button opens the GROOVE RADAR tab which include numbers for stats for the first time since DDRMAX -DanceDanceRevolution 6thMIX.The 1 button opens the difficulty and personal best score tab.Each information pane is accessible using its corresponding number on the numeric keypad: The song select screen and result screen were completely revamped by adding useable window panes for each user. The interface was upgraded using the color scheme of DanceDanceRevolution (2013) as its base, and a new layout which resembles the GuitarFreaks & DrumMania XG series' interface.
First DanceDanceRevolution game that is released in the form of an online update pushed through the eAMUSEMENT network.In the game folder view from DanceDanceRevolution A onward, this game is referred to as DanceDanceRevolution (2014).Not counting ports, this is the ninth DanceDanceRevolution title simply named "DanceDanceRevolution".Original Soundtrack Vol.2: December 2nd, 2015 (iTunes, 着信★うた♪).DanceDanceRevolution (2014)'s folder cover.